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No, Skyrim’s Switch 2 port isn’t that bad — but there’s room for improvement

No, Skyrim’s Switch 2 port isn’t that bad — but there’s room for improvement


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The Elder Scrolls 5: Skyrim isn’t exactly a game that needs an introduction. Its broad appeal and astonishing staying power have seen it come to practically every single console since its late 2011 release, and it remains as impressively accessible and playable now as it was all those years ago.

Review information

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, PS3, Xbox Series X, Xbox Series S, Xbox One, Xbox 360, Nintendo Switch, Nintendo Switch 2, PC, watches, your grandma’s washer dryer
Release date: December 9, 2025

It sounds like a pretty sweet deal, and in many ways it is. I was especially impressed by the port’s incredibly crisp image quality – offering clarity and broad draw distance not dissimilar to versions of Skyrim on other contemporary platforms like PS5 and Xbox Series X. It’s also a winner in handheld mode, with visuals and performance that are broadly comparable to docked play on TV.

You might be aware that this port has had some teething issues, though some of which have thankfully been addressed since launch. Its initial horrendous input latency has been cleaned up, allowing for a more responsive play experience overall.

Some issues do remain, however. Distant objects like trees and rocks can take on a weird blue hue, and reflections on bodies of water can jitter as you move the camera. I’m also not a fan of the complete lack of visual or accessibility settings. This has always been an issue outside of the PC version, but Skyrim is a game that desperately needs a field-of-view slider accessible in its settings menu and not hidden within console commands on PC.

Otherwise, Skyrim’s Switch 2 port is a perfectly playable version of the monstrously popular role-playing game. I think the 30fps lock for exterior environments is disappointing – especially when we see other Switch 2 ports like Cyberpunk 2077: Ultimate Edition offer VRR-supported 40fps modes for smoother play in handheld mode. That said, it is a stable 30fps, and you’ll rarely, if ever, run into bouts of chunky performance drops.

New dog, old tricks

A vampire lord addresses the player character in Skyrim.

(Image credit: Bethesda)

Skyrim’s gotten its fair share of criticisms over the years – many of which are fair. The main story isn’t much to write home about, combat is pretty rock-em-sock-em-robots at the best of times, and role-playing elements have been sanded down to offer a more action-focused experience compared to Morrowind and Oblivion.

Best bit

An armored player sits atop a gold furnished Dwarven mechanical horse in Skyrim.

(Image credit: Bethesda)

I’ve particularly enjoyed playing Skyrim in portable mode on Nintendo Switch 2. It runs great on the handheld and retains the clear image quality of docked play. I’ve done all of these quests so many times over the years, but having it in a compact, portable package is a novelty worth experiencing.

And yet for all its perceived issues, Skyrim remains one of the most impressively replayable games ever. Yes, even without mods (which aren’t supported on Switch 2 as they are on PS5 and Xbox, though I’m not going to criticize Bethesda for that one).

I still find much to enjoy in Skyrim to this day. Creating new characters to try a wide variety of builds is delightful – whether that be a warhammer-wielding Orc or a dainty Breton that specializes in conjuring everything from swords and skeletons, to zombies and atronachs. I’ve always liked the enchantment system, too; grabbing some nonchalant piece of jewelry and turning it into a fount of endless magicka regeneration is always such a satisfying feeling.

In this Switch 2 port, though, I’m checking out Skyrim’s curated Creation Club content for the first time. It’s a bit of a mixed bag. Some additions are brilliant, like entirely new player houses that are wonderfully decorated. Others, like a smattering of just-okay sidequests, I can really take or leave.

I really would’ve liked an option for an ‘alternate start’ though. Skyrim’s lengthy, unskippable intro is still a slog when setting up new characters (you can load up an autosave that skips to character creation, but you still need to play through the tutorial in Helgen). Perhaps that would be veering too close to modding territory, and above and beyond what this simple port is trying to achieve, but it certainly would help the pacing on repeat playthroughs.

What I’m even less of a fan of is Bethesda’s insistence on not offering anything in the way of quality-of-life updates. Skyrim, by default, has a very narrow field of view, and there is no option to change this on any of its console ports, including on Switch 2. While not so bad on the console’s handheld display, it makes for pretty uncomfortable play sessions on larger TV screens.

A fiery port?

A gorgeous sunsetted vista in Skyrim. A stream is surrounded by fall-like foliage as the sun sets over a mountainous background.

(Image credit: Bethesda)

This latest port of Skyrim does have some Switch 2-centric features to speak of. Both gyro aiming and mouse controls are fully supported, which are nice additions on paper. However, I didn’t find the latter to be a particularly good fit for this port and its 30fps lock. This lower framerate makes aiming and tilting the camera with mouse controls feel quite sluggish, even after a patch that improved the input latency issues. I quickly found myself going back to the Nintendo Switch 2 Pro Controller after testing out the feature for a little while.

On the topic of performance, I feel there’s room for improvement. While I’m happy that overall performance is largely stable, the 30fps lock for the overworld is underwhelming for a nearly 15-year-old game. At the very least, a performance mode option that raises the framerate would have been nice to see here.

Elsewhere, there are a handful of visual oddities to make note of. Distant objects – particularly foliage – often take on a strange blue hue. While quite subtle at first, it’s one of those things you’ll notice every time after seeing it happen just once. Meanwhile, bodies of water have a weird visual bug that causes reflections to jitter when moving the camera. It’s not as egregious as the blue trees, but worth mentioning all the same.

Performance while exploring interiors like dungeons, houses, and inns can vary wildly. Many indoor locations actually uncap the game’s framerate, meaning performance can appear to go as high as 60fps. It’s a bit jarring to have this gap in performance between indoor and outdoor areas, honestly, but a smoother framerate in the more mazelike interiors is certainly welcome.

Should I play Skyrim Anniversary Edition on Switch 2?

Play it if…

Don’t play it if…

Accessibility

Skyrim’s options on Switch 2 aren’t much different from what you’ll get on other platforms. You can choose to enable or disable various Switch 2-specific options like gyro aiming, mouse controls, and gesture-based attacks, but that’s really about it. Don’t expect things like a field of view slider or colorblind options here.

How I reviewed Skyrim Anniversary Edition on Switch 2

I played Skyrim on Nintendo Switch 2 for around 30 hours, completing the main story (again) and a handful of guild questlines. I also played through a good portion of the game’s expansion content and Creation Club additions.

I went back and forth between handheld and docked play, finding that both offer great image quality and largely stable performance. When playing on TV, I used the Nintendo Switch 2 Pro Controller, as well as the Joy-Con 2, for trying out the port’s new mouse controls. My display of choice is the ever-reliable LG CX OLED TV.

First reviewed December 2025-January 2026.



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