Lords of the Fallen review – relight my fire

Lords of the Fallen review – relight my fire

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Review Info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: October 13, 2023

The clashing worlds of Lords of the Fallen are simultaneously intriguing and dangerous to explore, stuffed with enemies and all manner of trickery designed to keep you on your toes. As a soulslike, that’s a given. But here, developer HexWorks has gone further, with its choice of engine allowing separate worlds to be rendered simultaneously, providing what feels very much like a modern-day take on The Legend of Zelda: A Link to the Past’s parallel Dark World.

As a Dark Crusader, you’ll traverse between Lords of the Fallen’s twin worlds of Axiom and Umbral almost at will, fighting challenging bosses, conquering twisting levels, and uncovering secrets on your mission to prevent the Demon God Adyr from being resurrected. Throw in overtones of sin and religious penitence, and you have a world that’s astonishingly bleak, but utterly fascinating to unravel. 

Break on through to the other side

Lords of the Fallen

(Image credit: CI Games)

Lords of the Fallen starts in a pretty typical soulslike fashion, with a decent character creator that – for better or worse – stops short of you being able to craft absolute monstrosities in Dark Souls or Elden Ring fashion. You’ll also pick a class that governs your starting attributes, weapon, armor, and item loadout. These are mostly for flavor though as it’s easy to change up your build and try out new weapons as you progress through the game.

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