The Finals review – demolition derby

The Finals review – demolition derby

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Review info

Platform reviewed: PC
Available on:
PC, PS5, Xbox Series X|S
Release date:
December 7

Inside every player of The Finals there are three wolves of different sizes: small, medium, and large. Which you pick will severely change the way you play The Finals, a multiplayer first-person shooter developed by Stockholm-based Embark Studios. 

These wolves are the three different sizes of player character: Light, Medium, and Heavy. As you might expect, the Light class is smaller, moves fast, and has a scant few hitpoints. The Heavy is sluggish and a large target, but can soak up a lot of punishment. But weight isn’t the only trait, and each class has different roles too:  if you want to kill players you play as the glass-dagger Light class, if you want to support players you play as the medium and if you want to lay waste to the entire environment and shape the arena with the game’s destruction mechanics, you play as the Heavy. 

Things that make you go boom

The Finals

(Image credit: Embark Studios)

It’s this demolition that catches your eye first. Arenas in The Finals come apart like the buildings were designed by hungover architects, explosions blow chunks out of walls and toss detritus from place to place. Each match is in a self-contained gameshow set, all the way down to the fake sky boarded up above the arena, and the ever-present ‘The Finals’ branding on just about everything. 

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