Armored Core 6 Review – bigger isn’t better

Armored Core 6 Review – bigger isn’t better

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Armored Core 6 opens with flair. The default mech you’re given for the prologue handles responsively with fluidity and grace and you spend the majority of the mission zipping between smaller enemy mechs, shredding them between machine gun fire and a big sword. Eventually, however, you come to the set-piece encounter: a large enemy gunship. It’s here that the game begins to show its flaws. 

A tough encounter designed to teach the value of dodging, as well as how to use the stagger mechanic, the gunship battle could have been a great opportunity for a spectacle. Instead, you battle the flying leviathan in an arena flanked by restrictive invisible walls. While charging the nose of the gunship and hitting it with your energy sword is fun the first couple of times, the engagement quickly becomes a punishing slog, sitting at odds with the earlier fast-paced combat. 

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