Baldur’s Gate 3 review – a natural 20

Baldur’s Gate 3 review – a natural 20

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I would die for Scratch, an adorable dog you meet in the opening hours of Larian’s sprawling roleplaying game. Scratch isn’t the only character I’ve developed an emotional attachment to over the last few days with Baldur’s Gate 3, but if you held a heavy crossbow (1D10 damage plus your dex modifier) to my head, then Scratch would be the most unexpected delight from the game.

That fur ball is cheating, though: Baldur’s Gate 3 gives the best lines to the animals. Whether you’re chatting to Scratch, several rats in various stages of misadventure, or even a couple of spiders imprisoned inside a goblin camp, these interactions are often the best in the game, and alternate between hilarious and tragic, often with just a moment’s notice.

Patience is a virtue

Baldur's Gate 3

(Image credit: Larian Studios)

Baldur’s Gate 3 is, undeniably, a Larian game. The characters are rich and well-written, and this means that the world has weight to it: an early game argument between a druidic grove and the Tiefling refugees that are hiding there from goblins feels like it actually matters because you can see the fear of the Tieflings when they talk about getting ejected, and feel the anger of the druids that have adopted a fierce isolationist stance. This can unfold in several different ways, but each feels reasonable. Better, even if I find the “the grove should remain pure for the druids” argument personally reprehensible, I can see how the situation got to this point. My character has the power to act against that in a multitude of ways.

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